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exestwi 7e60337ca9 🎮 feat: мини-игра Space Jump — платформер с прыжками по пробелу
- физика прыжка с гравитацией
- препятствия со случайной высотой
- счёт, рекорд в localStorage, рост скорости
- поддержка тапа на мобильных

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 23:04:38 +03:00

135 lines
3.2 KiB
JavaScript

const game = document.getElementById("game");
const player = document.getElementById("player");
const scoreEl = document.getElementById("score");
const hintEl = document.getElementById("hint");
const gameOverEl = document.getElementById("gameOver");
const finalScoreEl = document.getElementById("finalScore");
const bestScoreEl = document.getElementById("bestScore");
const GROUND = 50; // высота земли
const GRAVITY = 0.55;
const JUMP_FORCE = 12;
const START_SPEED = 5;
let running = false;
let gameOver = false;
let playerY = 0; // высота над землёй
let velocity = 0;
let speed = START_SPEED;
let score = 0;
let best = Number(localStorage.getItem("spaceJumpBest")) || 0;
let obstacles = [];
let spawnTimer = 0;
let lastTime = 0;
function startGame() {
obstacles.forEach((o) => o.el.remove());
obstacles = [];
playerY = 0;
velocity = 0;
speed = START_SPEED;
score = 0;
spawnTimer = 0;
running = true;
gameOver = false;
hintEl.style.display = "none";
gameOverEl.classList.remove("visible");
scoreEl.textContent = "0";
lastTime = performance.now();
requestAnimationFrame(loop);
}
function jump() {
if (playerY === 0) {
velocity = JUMP_FORCE;
}
}
function spawnObstacle() {
const el = document.createElement("div");
el.className = "obstacle";
const height = 30 + Math.random() * 35;
el.style.height = height + "px";
game.appendChild(el);
obstacles.push({ el, x: game.clientWidth, height });
}
function endGame() {
running = false;
gameOver = true;
best = Math.max(best, score);
localStorage.setItem("spaceJumpBest", best);
finalScoreEl.textContent = score;
bestScoreEl.textContent = best;
gameOverEl.classList.add("visible");
}
function loop(now) {
if (!running) return;
const dt = Math.min((now - lastTime) / 16.67, 3); // нормализация к 60 FPS
lastTime = now;
// физика игрока
velocity -= GRAVITY * dt;
playerY += velocity * dt;
if (playerY <= 0) {
playerY = 0;
velocity = 0;
}
player.style.bottom = GROUND + playerY + "px";
// спавн препятствий
spawnTimer -= dt;
if (spawnTimer <= 0) {
spawnObstacle();
spawnTimer = 60 + Math.random() * 70;
}
// движение препятствий и столкновения
const playerLeft = 80;
const playerRight = playerLeft + 36;
for (let i = obstacles.length - 1; i >= 0; i--) {
const o = obstacles[i];
o.x -= speed * dt;
o.el.style.left = o.x + "px";
if (o.x + 22 < 0) {
o.el.remove();
obstacles.splice(i, 1);
score++;
scoreEl.textContent = score;
speed += 0.15; // чуть быстрее с каждым очком
continue;
}
const hitX = o.x < playerRight - 6 && o.x + 22 > playerLeft + 6;
const hitY = playerY < o.height - 4;
if (hitX && hitY) {
endGame();
return;
}
}
requestAnimationFrame(loop);
}
document.addEventListener("keydown", (e) => {
if (e.code !== "Space") return;
e.preventDefault();
if (!running) {
startGame();
} else {
jump();
}
});
// поддержка тапа/клика для мобильных
game.addEventListener("pointerdown", () => {
if (!running) {
startGame();
} else {
jump();
}
});