7e60337ca9
- физика прыжка с гравитацией - препятствия со случайной высотой - счёт, рекорд в localStorage, рост скорости - поддержка тапа на мобильных Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
135 lines
3.2 KiB
JavaScript
135 lines
3.2 KiB
JavaScript
const game = document.getElementById("game");
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const player = document.getElementById("player");
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const scoreEl = document.getElementById("score");
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const hintEl = document.getElementById("hint");
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const gameOverEl = document.getElementById("gameOver");
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const finalScoreEl = document.getElementById("finalScore");
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const bestScoreEl = document.getElementById("bestScore");
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const GROUND = 50; // высота земли
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const GRAVITY = 0.55;
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const JUMP_FORCE = 12;
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const START_SPEED = 5;
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let running = false;
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let gameOver = false;
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let playerY = 0; // высота над землёй
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let velocity = 0;
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let speed = START_SPEED;
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let score = 0;
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let best = Number(localStorage.getItem("spaceJumpBest")) || 0;
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let obstacles = [];
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let spawnTimer = 0;
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let lastTime = 0;
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function startGame() {
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obstacles.forEach((o) => o.el.remove());
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obstacles = [];
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playerY = 0;
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velocity = 0;
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speed = START_SPEED;
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score = 0;
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spawnTimer = 0;
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running = true;
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gameOver = false;
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hintEl.style.display = "none";
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gameOverEl.classList.remove("visible");
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scoreEl.textContent = "0";
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lastTime = performance.now();
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requestAnimationFrame(loop);
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}
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function jump() {
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if (playerY === 0) {
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velocity = JUMP_FORCE;
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}
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}
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function spawnObstacle() {
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const el = document.createElement("div");
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el.className = "obstacle";
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const height = 30 + Math.random() * 35;
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el.style.height = height + "px";
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game.appendChild(el);
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obstacles.push({ el, x: game.clientWidth, height });
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}
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function endGame() {
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running = false;
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gameOver = true;
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best = Math.max(best, score);
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localStorage.setItem("spaceJumpBest", best);
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finalScoreEl.textContent = score;
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bestScoreEl.textContent = best;
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gameOverEl.classList.add("visible");
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}
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function loop(now) {
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if (!running) return;
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const dt = Math.min((now - lastTime) / 16.67, 3); // нормализация к 60 FPS
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lastTime = now;
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// физика игрока
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velocity -= GRAVITY * dt;
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playerY += velocity * dt;
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if (playerY <= 0) {
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playerY = 0;
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velocity = 0;
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}
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player.style.bottom = GROUND + playerY + "px";
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// спавн препятствий
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spawnTimer -= dt;
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if (spawnTimer <= 0) {
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spawnObstacle();
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spawnTimer = 60 + Math.random() * 70;
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}
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// движение препятствий и столкновения
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const playerLeft = 80;
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const playerRight = playerLeft + 36;
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for (let i = obstacles.length - 1; i >= 0; i--) {
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const o = obstacles[i];
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o.x -= speed * dt;
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o.el.style.left = o.x + "px";
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if (o.x + 22 < 0) {
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o.el.remove();
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obstacles.splice(i, 1);
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score++;
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scoreEl.textContent = score;
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speed += 0.15; // чуть быстрее с каждым очком
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continue;
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}
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const hitX = o.x < playerRight - 6 && o.x + 22 > playerLeft + 6;
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const hitY = playerY < o.height - 4;
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if (hitX && hitY) {
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endGame();
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return;
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}
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}
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requestAnimationFrame(loop);
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}
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document.addEventListener("keydown", (e) => {
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if (e.code !== "Space") return;
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e.preventDefault();
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if (!running) {
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startGame();
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} else {
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jump();
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}
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});
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// поддержка тапа/клика для мобильных
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game.addEventListener("pointerdown", () => {
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if (!running) {
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startGame();
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} else {
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jump();
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}
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});
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