🎮 feat: мини-игра Space Jump — платформер с прыжками по пробелу

- физика прыжка с гравитацией
- препятствия со случайной высотой
- счёт, рекорд в localStorage, рост скорости
- поддержка тапа на мобильных

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
exestwi
2026-07-11 23:04:38 +03:00
parent a1ddc88c35
commit 7e60337ca9
3 changed files with 291 additions and 0 deletions
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<!DOCTYPE html>
<html lang="ru">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Space Jump</title>
<link rel="stylesheet" href="style.css">
</head>
<body>
<div class="game" id="game">
<div class="score" id="score">0</div>
<div class="hint" id="hint">Нажми ПРОБЕЛ, чтобы начать</div>
<div class="player" id="player"></div>
<div class="ground"></div>
<div class="game-over" id="gameOver">
<h1>Игра окончена</h1>
<p>Счёт: <span id="finalScore">0</span></p>
<p>Рекорд: <span id="bestScore">0</span></p>
<p class="restart-hint">Пробел — заново</p>
</div>
</div>
<script src="script.js"></script>
</body>
</html>
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const game = document.getElementById("game");
const player = document.getElementById("player");
const scoreEl = document.getElementById("score");
const hintEl = document.getElementById("hint");
const gameOverEl = document.getElementById("gameOver");
const finalScoreEl = document.getElementById("finalScore");
const bestScoreEl = document.getElementById("bestScore");
const GROUND = 50; // высота земли
const GRAVITY = 0.55;
const JUMP_FORCE = 12;
const START_SPEED = 5;
let running = false;
let gameOver = false;
let playerY = 0; // высота над землёй
let velocity = 0;
let speed = START_SPEED;
let score = 0;
let best = Number(localStorage.getItem("spaceJumpBest")) || 0;
let obstacles = [];
let spawnTimer = 0;
let lastTime = 0;
function startGame() {
obstacles.forEach((o) => o.el.remove());
obstacles = [];
playerY = 0;
velocity = 0;
speed = START_SPEED;
score = 0;
spawnTimer = 0;
running = true;
gameOver = false;
hintEl.style.display = "none";
gameOverEl.classList.remove("visible");
scoreEl.textContent = "0";
lastTime = performance.now();
requestAnimationFrame(loop);
}
function jump() {
if (playerY === 0) {
velocity = JUMP_FORCE;
}
}
function spawnObstacle() {
const el = document.createElement("div");
el.className = "obstacle";
const height = 30 + Math.random() * 35;
el.style.height = height + "px";
game.appendChild(el);
obstacles.push({ el, x: game.clientWidth, height });
}
function endGame() {
running = false;
gameOver = true;
best = Math.max(best, score);
localStorage.setItem("spaceJumpBest", best);
finalScoreEl.textContent = score;
bestScoreEl.textContent = best;
gameOverEl.classList.add("visible");
}
function loop(now) {
if (!running) return;
const dt = Math.min((now - lastTime) / 16.67, 3); // нормализация к 60 FPS
lastTime = now;
// физика игрока
velocity -= GRAVITY * dt;
playerY += velocity * dt;
if (playerY <= 0) {
playerY = 0;
velocity = 0;
}
player.style.bottom = GROUND + playerY + "px";
// спавн препятствий
spawnTimer -= dt;
if (spawnTimer <= 0) {
spawnObstacle();
spawnTimer = 60 + Math.random() * 70;
}
// движение препятствий и столкновения
const playerLeft = 80;
const playerRight = playerLeft + 36;
for (let i = obstacles.length - 1; i >= 0; i--) {
const o = obstacles[i];
o.x -= speed * dt;
o.el.style.left = o.x + "px";
if (o.x + 22 < 0) {
o.el.remove();
obstacles.splice(i, 1);
score++;
scoreEl.textContent = score;
speed += 0.15; // чуть быстрее с каждым очком
continue;
}
const hitX = o.x < playerRight - 6 && o.x + 22 > playerLeft + 6;
const hitY = playerY < o.height - 4;
if (hitX && hitY) {
endGame();
return;
}
}
requestAnimationFrame(loop);
}
document.addEventListener("keydown", (e) => {
if (e.code !== "Space") return;
e.preventDefault();
if (!running) {
startGame();
} else {
jump();
}
});
// поддержка тапа/клика для мобильных
game.addEventListener("pointerdown", () => {
if (!running) {
startGame();
} else {
jump();
}
});
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* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
min-height: 100vh;
display: flex;
align-items: center;
justify-content: center;
background: #12121c;
font-family: "Segoe UI", system-ui, sans-serif;
}
.game {
position: relative;
width: 800px;
max-width: 95vw;
height: 300px;
overflow: hidden;
border-radius: 12px;
background: linear-gradient(#1b2340, #2c3e66 70%, #3a5080);
box-shadow: 0 10px 40px rgba(0, 0, 0, 0.5);
}
.score {
position: absolute;
top: 14px;
right: 20px;
font-size: 28px;
font-weight: bold;
color: #fff;
text-shadow: 0 2px 4px rgba(0, 0, 0, 0.4);
z-index: 5;
}
.hint {
position: absolute;
top: 40%;
width: 100%;
text-align: center;
color: rgba(255, 255, 255, 0.85);
font-size: 20px;
letter-spacing: 1px;
z-index: 5;
animation: pulse 1.2s ease-in-out infinite;
}
@keyframes pulse {
0%, 100% { opacity: 0.5; }
50% { opacity: 1; }
}
.ground {
position: absolute;
bottom: 0;
width: 100%;
height: 50px;
background: #263238;
border-top: 4px solid #4caf7d;
}
.player {
position: absolute;
left: 80px;
bottom: 50px;
width: 36px;
height: 36px;
border-radius: 8px;
background: #ffca3a;
box-shadow: 0 0 12px rgba(255, 202, 58, 0.6);
z-index: 3;
}
.player::before,
.player::after {
content: "";
position: absolute;
top: 9px;
width: 6px;
height: 6px;
border-radius: 50%;
background: #12121c;
}
.player::before { left: 7px; }
.player::after { right: 7px; }
.obstacle {
position: absolute;
bottom: 50px;
width: 22px;
border-radius: 4px 4px 0 0;
background: #e5484d;
box-shadow: 0 0 10px rgba(229, 72, 77, 0.5);
z-index: 2;
}
.game-over {
position: absolute;
inset: 0;
display: none;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 8px;
background: rgba(10, 10, 20, 0.75);
color: #fff;
z-index: 10;
}
.game-over.visible {
display: flex;
}
.game-over h1 {
font-size: 34px;
margin-bottom: 6px;
}
.game-over p {
font-size: 18px;
color: rgba(255, 255, 255, 0.9);
}
.restart-hint {
margin-top: 10px;
animation: pulse 1.2s ease-in-out infinite;
}