🎮 feat: мини-игра Space Jump — платформер с прыжками по пробелу
- физика прыжка с гравитацией - препятствия со случайной высотой - счёт, рекорд в localStorage, рост скорости - поддержка тапа на мобильных Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,134 @@
|
||||
const game = document.getElementById("game");
|
||||
const player = document.getElementById("player");
|
||||
const scoreEl = document.getElementById("score");
|
||||
const hintEl = document.getElementById("hint");
|
||||
const gameOverEl = document.getElementById("gameOver");
|
||||
const finalScoreEl = document.getElementById("finalScore");
|
||||
const bestScoreEl = document.getElementById("bestScore");
|
||||
|
||||
const GROUND = 50; // высота земли
|
||||
const GRAVITY = 0.55;
|
||||
const JUMP_FORCE = 12;
|
||||
const START_SPEED = 5;
|
||||
|
||||
let running = false;
|
||||
let gameOver = false;
|
||||
let playerY = 0; // высота над землёй
|
||||
let velocity = 0;
|
||||
let speed = START_SPEED;
|
||||
let score = 0;
|
||||
let best = Number(localStorage.getItem("spaceJumpBest")) || 0;
|
||||
let obstacles = [];
|
||||
let spawnTimer = 0;
|
||||
let lastTime = 0;
|
||||
|
||||
function startGame() {
|
||||
obstacles.forEach((o) => o.el.remove());
|
||||
obstacles = [];
|
||||
playerY = 0;
|
||||
velocity = 0;
|
||||
speed = START_SPEED;
|
||||
score = 0;
|
||||
spawnTimer = 0;
|
||||
running = true;
|
||||
gameOver = false;
|
||||
hintEl.style.display = "none";
|
||||
gameOverEl.classList.remove("visible");
|
||||
scoreEl.textContent = "0";
|
||||
lastTime = performance.now();
|
||||
requestAnimationFrame(loop);
|
||||
}
|
||||
|
||||
function jump() {
|
||||
if (playerY === 0) {
|
||||
velocity = JUMP_FORCE;
|
||||
}
|
||||
}
|
||||
|
||||
function spawnObstacle() {
|
||||
const el = document.createElement("div");
|
||||
el.className = "obstacle";
|
||||
const height = 30 + Math.random() * 35;
|
||||
el.style.height = height + "px";
|
||||
game.appendChild(el);
|
||||
obstacles.push({ el, x: game.clientWidth, height });
|
||||
}
|
||||
|
||||
function endGame() {
|
||||
running = false;
|
||||
gameOver = true;
|
||||
best = Math.max(best, score);
|
||||
localStorage.setItem("spaceJumpBest", best);
|
||||
finalScoreEl.textContent = score;
|
||||
bestScoreEl.textContent = best;
|
||||
gameOverEl.classList.add("visible");
|
||||
}
|
||||
|
||||
function loop(now) {
|
||||
if (!running) return;
|
||||
const dt = Math.min((now - lastTime) / 16.67, 3); // нормализация к 60 FPS
|
||||
lastTime = now;
|
||||
|
||||
// физика игрока
|
||||
velocity -= GRAVITY * dt;
|
||||
playerY += velocity * dt;
|
||||
if (playerY <= 0) {
|
||||
playerY = 0;
|
||||
velocity = 0;
|
||||
}
|
||||
player.style.bottom = GROUND + playerY + "px";
|
||||
|
||||
// спавн препятствий
|
||||
spawnTimer -= dt;
|
||||
if (spawnTimer <= 0) {
|
||||
spawnObstacle();
|
||||
spawnTimer = 60 + Math.random() * 70;
|
||||
}
|
||||
|
||||
// движение препятствий и столкновения
|
||||
const playerLeft = 80;
|
||||
const playerRight = playerLeft + 36;
|
||||
|
||||
for (let i = obstacles.length - 1; i >= 0; i--) {
|
||||
const o = obstacles[i];
|
||||
o.x -= speed * dt;
|
||||
o.el.style.left = o.x + "px";
|
||||
|
||||
if (o.x + 22 < 0) {
|
||||
o.el.remove();
|
||||
obstacles.splice(i, 1);
|
||||
score++;
|
||||
scoreEl.textContent = score;
|
||||
speed += 0.15; // чуть быстрее с каждым очком
|
||||
continue;
|
||||
}
|
||||
|
||||
const hitX = o.x < playerRight - 6 && o.x + 22 > playerLeft + 6;
|
||||
const hitY = playerY < o.height - 4;
|
||||
if (hitX && hitY) {
|
||||
endGame();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
requestAnimationFrame(loop);
|
||||
}
|
||||
|
||||
document.addEventListener("keydown", (e) => {
|
||||
if (e.code !== "Space") return;
|
||||
e.preventDefault();
|
||||
if (!running) {
|
||||
startGame();
|
||||
} else {
|
||||
jump();
|
||||
}
|
||||
});
|
||||
|
||||
// поддержка тапа/клика для мобильных
|
||||
game.addEventListener("pointerdown", () => {
|
||||
if (!running) {
|
||||
startGame();
|
||||
} else {
|
||||
jump();
|
||||
}
|
||||
});
|
||||
Reference in New Issue
Block a user